The Creator Generation: A Gravity Perspective (Aug 13)

groupo

Written by Mace Trahan, Justin Jeong

Gaming didn’t start on the internet, but the web fundamentally transformed it.
As a game publisher team, we’re actively tracking new patterns in how different generations of players behave, and the results are a total unlock for us.

The numbers tell a wild story. Gen Alpha kids (born after 2010) hit 96% engagement with gaming. Gen Z is right there at 92%. But here’s what’s really compelling for us as publishers. While 86% of Gen Z actually play games, a massive 79% watch gaming content. Gen Alpha is even higher at 80% for viewing. Compare that to Baby Boomers at just 18% viewing, and you see this huge shift. Younger players treat watching gameplay as entertainment in itself, not just something extra.

The pattern is clear across all age groups. The younger you are, the more likely you are to watch gaming content as entertainment. For older players, watching games is rare. For younger ones, it’s almost as common as playing. This tells us that gaming content has become a legitimate form of entertainment, not just something players do to get better at games.

Mobile games now make almost half of all gaming revenue, which tells us everything about where player preferences went. But it’s not really about the platform. What we’re seeing from our publisher perspective is that younger players want completely different things from games.

For Gen Z and Gen Alpha, games are social spaces first. About 69% of Gen Z play on mobile devices compared to 38% on consoles (https://www.blog.udonis.co/mobile-marketing/mobile-games/gen-alpha-gen-z-gamers). But they’re not just playing. They want to build things, modify games, create content, and share everything with their friends. Minecraft and Roblox work so well because they’re basically creative playgrounds where the community drives most of the content.

What really stands out to us is how these players approach spending. Players want great value without huge upfront costs. Freemium models work because players can test everything before committing money. They’re smart about what they spend on and they expect a lot for their money.

The social responsibility angle is huge too. Younger players pay serious attention to how gaming companies treat employees, handle environmental issues, and position themselves on social topics. Make the wrong call and they’ll drop your games completely.

We’re also seeing that these players don’t just consume content. They create it, share it, and expect to be part of shaping the games they play. User-generated content isn’t just a nice feature anymore. For many games targeting younger audiences, it’s essential. Players want tools to build, modify, and express themselves through the games.

L3ckon0ncm5c1

While Gravity has not moved into this area yet due to our focus on mobile titles and less demanding PC hardware titles, Cloud gaming is picking up steam because of its low-barrier approach. High-quality games without expensive hardware requirements. Another trend we’re seeing is that AI is helping developers create more varied content faster. Players can see faster content updates and more unique variations of their favorite content.

From our publisher viewpoint, the biggest shift is cultural. Gaming used to be about individual experiences with maybe some multiplayer elements. Now it’s about community, creativity, and connection. Games succeed when they become platforms for social interaction and self-expression. The ones that stay focused on just traditional gameplay often struggle to keep younger audiences engaged.

The internet made gaming accessible to everyone, and now we’re seeing what happens when an entire generation grows up with that accessibility. Today’s gamers expect games to be social, affordable, creative, and aligned with their values. The companies that adapt to this will thrive. The ones that don’t will find themselves talking to smaller and smaller audiences.

Ultimately, the lock-in for the next generation of gamers is a deep sense of belonging and creativity on a budget.

Thanks for reading!

Additional Source: https://room8group.com/news/ugc-ai-and-cloud-gaming-new-report-in-partnership-with-80-level/

 
 

Gravity News: Summer News and Updates (Aug 7)

Zeny_Song

Ragnarok M Classic Global Launches Closed Beta Test

Great news for MMORPG fans! Ragnarok M Classic Global has officially launched its Closed Beta Test, bringing the beloved classic Ragnarok Online experience to mobile and PC with a refreshing twist.

 

What Makes It Special

One of the most unique features of Ragnarok M Classic Global is its single-currency system powered solely by Zeny (in-game currency). There are no paid gachas, no pay-to-win mechanics, and no premium currencies – everything can be earned and traded through gameplay.

The game features quality-of-life improvements like Offline Battle mode for AFK leveling and a safe gear enhancement system that guarantees successful upgrades up to +15. Players can choose from six classic jobs (Swordsman, Mage, Archer, Merchant, Thief, Acolyte) and switch between them in real-time without creating new characters.

Screenshot 2025-08-07 114253

Screenshot 2025-08-07 115056

Join the Beta

When: August 1-28, 2025
Platforms:

Beta participants can test all features and provide feedback. Any deposits made during the beta will be converted to bonus Zeny at launch.

Join the Community

The game brings players together with unified servers per region, creating vibrant communities where everyone can connect and adventure together. Join fellow adventurers on these official channels:

  • Facebook: @RagnarokMClassic
  • Discord: ROMC Official Discord
  • YouTube: @ragnarokmobileclassic
  • TikTok: @ragnarokmobile_classic

Ready to return to Rune-Midgard?

Pre-registration is open now, and the beta adventure awaits!

https://classicglobal.ragnaroketernallove.com/us

 
 

The Eternal Love Story You Never Knew

Screenshot 2025-07-30 111824

 

So you’ve been grinding Eternal Love for months but never really paid attention to the story? Trust me, it’s way more connected than you think.

Way back, there was this massive giant called Ymir who got completely destroyed. When he died, his heart shattered and the gods sealed the fragments away because they were dangerous. But dark forces start stirring again.

Adventurers get summoned to Prontera as new heroes. Those early poring quests actually show that monsters are getting stronger and corruption is spreading. It’s not just tutorial stuff.

The bad guys want Ymir’s heart pieces too. The main quest becomes this epic treasure hunt where adventurers race villains to collect fragments before they end the world.

Politics get messy fast. Trusted allies betray everyone, kingdoms face turmoil, and it gets harder to know who’s actually on your side.

Then Morroc gets destroyed. The whole desert kingdom gets overrun by demons and dark magic. All adventurers team up for this massive battle to save it, the “things just got real” moment.

 

Screenshot 2025-07-30 112406

 

Guild wars called War of Emperium become plot important too. Those castle sieges and guild politics? They’re deciding the world’s fate now, not just bragging rights.

New areas like Lighthalzen, Louyang, and Eclage each bring unique problems, but they’re all connected to the spreading darkness.

Everything builds to protecting the Yggdrasil Tree and facing the ultimate evil behind Ymir’s Heart. Epic final battles with heroes as the world’s last hope.

There’s way more depth here than most people realize – constant tension, growing darkness, political drama, and real character growth from noob to world-saver.

 

Want to experience the full story yourself? Jump into the questlines and see how deep this goes.

https://na.ragnaroketernallove.com/us

 

Screenshot 2025-07-30 112519

 

 
 

Happy Parent’s Day!

Artboard 1

Ragnarok Online: Cherishing the Baby Class!

Happy Parent’s Day, adventurers! Ever since the world of Ragnarok Online opened its gates, we’ve seen countless adventurers embark on incredible journeys. Among the many features that have shaped our world the adoption system was a truly unique feature. It allowed players to welcome a younger adventurer into their family as a beloved Baby Class character. This feature enabled a new bond between players and a new twist to relationships in RO.

So, what made the Baby Class so different? Here’s a look back at its main features.

Welcoming a New Family Member

The journey to becoming an RO family was filled with joy. When two players had already found their perfect match and were happily married in-game, they could extend their family by adopting another character! Both parents equipped their wedding rings to start the magic. Once equipped, one parent could then initiate the adoption. After confirmation from the child-to-be, a new family would be formed!

The Charm of the Baby Class

Baby characters in RO offered more than just charm. They brought unique skills that deepened the family experience. For instance, the “Mom, Dad, I love you!” skill could protect parents from death penalties, making these little adventurers a valuable part of any family. Their abilities made adventuring a more supportive atmosphere and enriched gameplay for those just joining the journey.

Beyond the Skills

Being a Baby Class meant you were visually smaller (sooo funny!), adding an extra layer of cuteness to all your adventures. A favorite benefit was the ability for Baby characters to share experience with both of their parents! This transformed the often-grindy journey of leveling into a delightful family endeavor, making every monster defeated and  quest completed a shared experience that created a spirit of collaboration and growth.

The Baby Class was a heartwarming cornerstone of the RO community which truly showed that our adventures were about building relationships and creating lasting memories.
This unique feature truly opened up a whole new realm of boundless family fun!

Thanks for reading about this unique and fun feature from Ragnarok Online…

And to all you RO parents out there, have a great day!
poring row

Other Events at Gravity…

Ragnarok Online:

* How to Train Your Dragon Collab is Still Live!
* Earn Fun Prizes and Exchange for Special items with Kachua Secret Key and Mileage Coupon!
and much more…

https://renewal.playragnarok.com/news/newslist.aspx#n4409


Ragnarok M Eternal Love

* Enter to win prizes with July Poring Lucky Star!
https://discord.com/channels/1047035154734002217/1357676801580732421/1397597211629715496

* Child’s Treasure, Selected Enchantment Gift Box, and Memory Crystal Core Supply Giftbox Are On Now!
https://na.ragnaroketernallove.com/

 

 

 

 

 
 

Celebrate World Emoji Day!

Blog_July_17

Happy World Emoji Day!

We’re diving into the delightful world of digital expression as we celebrate World Emoji Day today, and what better way to do it than by looking back at the iconic emojis that helped us express ourselves in Ragnarok Online!

According to Wikipedia, World Emoji Day was created on July 17, 2014, by Jeremy Burge, the founder of Emojipedia—a popular site for searching for emojis.

Now, if you’ve been around the block a few times, you know that in-game emotes aren’t technically the same as the emojis we use on our phones today.  But let’s be honest with ourselves — those charming, custom-made RO icons were our original emojis, plain and simple.

Long before the iPhone even launched and kicked off the global emoji craze, Ragnarok Online players were already masters of emotional shorthand.  We used those expressive little faces to perfectly convey everything from a triumphant “GG” after a hard-fought battle to a slightly frustrated “AFK!” when duty called.  They weren’t just cute distractions they were little magical bubbles that helped us build friendships, spark rivalries, and made RO feel even more alive.

Want to take a trip down memory lane and rediscover some of those classic expressions or learn about the ones you might have missed?

There’s a great guide to all the in-game emotes in Ragnarok Online at iRO Wiki right here: https://irowiki.org/wiki/Emotes

Have fun and enjoy World Emoji Day!

Artboard 2