We’re back after a short break!
As you may have guessed from the blog title… we were at PAX West 2025!
Wow, what a weekend! It was a amazing.
PAX 2025 was an absolute whirlwind. It was so much fun to be a part of it all. The energy was incredible and seeing so many people excited about games was the best part. Honestly, our booth was buzzing non-stop, and it was awesome to see all of you checking out what our teams have been working on.
At PAX, the indie scene was alive and well. Sure, the big booths for Borderlands 4, Crimson Desert, and Path of Exile II were packed but so many eager attendees spent time checking out what turned out to be a good numbers of indie titles. Very encouraging!
We also had a lot fun showing off our indie titles this year, as well. It was gratifying to see how many of you came by to play Aeruta, a charming Metroidvania with a cool twist. And the reception for WiZman’s World: Re;Try, Twilight Monk, and Light Odyssey was amazing!
Many visitors were excited by the dark and moody card battler, Shambles: Sons of Apocalypse, and the quirky guild attendant game Galvatein: Adventurer’s Guild. Lines also formed at Snow Bros 2 Special for some co-op arcade fun as well as a few other indie gems.
Gravity Titles at PAX
Light Odyssey
The Good Old Days
Final Knight
Snow Bros. 2 Special
Aeruta
Twilight Monk
WiZMans World Re;Try
Shambles: Sons of Apocalypse
Galvatein: Adventurer’s Guild
Beyond our own booth, we spent some time walking the show floor and found some truly fantastic games. It was wild to see the scale of the booths from the big guys like Larian who demo’d their TTRPG from the Divinity series, and Nintendo, who were showing off Hollow Knight: Silksong and Pokemon Legends: Z-A, as well as Bandai Namco, with demos for Digimon Story Time Stranger and Little Nightmares III.
Even though Square Enix didn’t have the typical booth presence, they still had a huge turn-out with panels and a community night for their upcoming Final Fantasy Tactics: The Ivalice Chronicles. (already pre-ordered!!)
The creativity and passion from other developers was inspiring.
Getting to talk with so many of you face-to-face, getting your feedback, and just sharing our love for games made all the hard work worth it. We can’t thank you enough for visiting our booth and for taking the time to read this.
We’re already counting down the days until next year!