Scaling Dungeons and Mission Maps (Early Access)
Now you can team up with lower-level friends without needing a new character!
With our new feature, when your party includes both high and low-level players, higher-level characters are scaled to match the lower-level ones, ensuring a fair and fun experience for all.
How It Works
When entering a Dungeon or Mission Map, the game sets the lowest-level party member as the base level. Characters within 5 levels of the base remain unscaled, while those beyond this threshold are scaled down to the highest level within it.
Example:
A party has characters at levels 21, 22, 24, and 84. Since the lowest level is 21, all characters from levels 21 to 25 remain unscaled.
The level 84 character is scaled down to 24 (the highest level within the threshold).
What is Scaled
When characters are scaled down, only PATK/MATK, PDef/MDef, and Element Damage (Attack) are adjusted.
All other stats (e.g., Critical Damage, Final Damage Reduction) remain unchanged.
Each scaled stat matches the highest value among the unscaled, lower-level party members
Benefits for Scaled Characters
Scaled characters can earn rewards from Dungeons and Mission Maps, provided they meet standard requirements (e.g., 10% damage rule, level limits for dungeon rewards, appropriate Mission Map scores). Monsters also drop items, including event loot, making it possible to farm and quest with low-level friends effectively.
You’ll also gain EXP in a scaled party, and your lower-level friends benefit from shared Party EXP. However, ExCos cannot be farmed this way since Lv. 85 characters don’t earn EXP but share it with lower-level teammates.
While some high-level skills may be unavailable, you can still use skills at their highest level as long as their Lv. 1 requirement matches your scaled level.
Reward Changes
There are some reward limitations for scaled parties:
Mission Maps
- 1 high-level player: 3 rewards per person
- 2 high-level players: 2 rewards per person
- 3 high-level players: 1 reward per person
Dungeons
- 1 high-level player: 4 rewards per person
- 2 high-level players: 3 rewards per person
- 3 high-level players: 2 rewards per person
Expert Mode Dungeons are unaffected by this system.
Why Early Access?
This is a new system that needs live testing, and changes may occur based on feedback, bugs, or unexpected issues.
Early Access ensures transparency as we fine-tune the experience before full release.
Jump into Dragon Saga Now!