Gravity News: Summer News and Updates (Aug 7)

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Ragnarok M Classic Global Launches Closed Beta Test

Great news for MMORPG fans! Ragnarok M Classic Global has officially launched its Closed Beta Test, bringing the beloved classic Ragnarok Online experience to mobile and PC with a refreshing twist.

 

What Makes It Special

One of the most unique features of Ragnarok M Classic Global is its single-currency system powered solely by Zeny (in-game currency). There are no paid gachas, no pay-to-win mechanics, and no premium currencies – everything can be earned and traded through gameplay.

The game features quality-of-life improvements like Offline Battle mode for AFK leveling and a safe gear enhancement system that guarantees successful upgrades up to +15. Players can choose from six classic jobs (Swordsman, Mage, Archer, Merchant, Thief, Acolyte) and switch between them in real-time without creating new characters.

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Join the Beta

When: August 1-28, 2025
Platforms:

Beta participants can test all features and provide feedback. Any deposits made during the beta will be converted to bonus Zeny at launch.

Join the Community

The game brings players together with unified servers per region, creating vibrant communities where everyone can connect and adventure together. Join fellow adventurers on these official channels:

  • Facebook: @RagnarokMClassic
  • Discord: ROMC Official Discord
  • YouTube: @ragnarokmobileclassic
  • TikTok: @ragnarokmobile_classic

Ready to return to Rune-Midgard?

Pre-registration is open now, and the beta adventure awaits!

https://classicglobal.ragnaroketernallove.com/us

 
 

The Eternal Love Story You Never Knew

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So you’ve been grinding Eternal Love for months but never really paid attention to the story? Trust me, it’s way more connected than you think.

Way back, there was this massive giant called Ymir who got completely destroyed. When he died, his heart shattered and the gods sealed the fragments away because they were dangerous. But dark forces start stirring again.

Adventurers get summoned to Prontera as new heroes. Those early poring quests actually show that monsters are getting stronger and corruption is spreading. It’s not just tutorial stuff.

The bad guys want Ymir’s heart pieces too. The main quest becomes this epic treasure hunt where adventurers race villains to collect fragments before they end the world.

Politics get messy fast. Trusted allies betray everyone, kingdoms face turmoil, and it gets harder to know who’s actually on your side.

Then Morroc gets destroyed. The whole desert kingdom gets overrun by demons and dark magic. All adventurers team up for this massive battle to save it, the “things just got real” moment.

 

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Guild wars called War of Emperium become plot important too. Those castle sieges and guild politics? They’re deciding the world’s fate now, not just bragging rights.

New areas like Lighthalzen, Louyang, and Eclage each bring unique problems, but they’re all connected to the spreading darkness.

Everything builds to protecting the Yggdrasil Tree and facing the ultimate evil behind Ymir’s Heart. Epic final battles with heroes as the world’s last hope.

There’s way more depth here than most people realize – constant tension, growing darkness, political drama, and real character growth from noob to world-saver.

 

Want to experience the full story yourself? Jump into the questlines and see how deep this goes.

https://na.ragnaroketernallove.com/us

 

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Happy Parent’s Day!

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Ragnarok Online: Cherishing the Baby Class!

Happy Parent’s Day, adventurers! Ever since the world of Ragnarok Online opened its gates, we’ve seen countless adventurers embark on incredible journeys. Among the many features that have shaped our world the adoption system was a truly unique feature. It allowed players to welcome a younger adventurer into their family as a beloved Baby Class character. This feature enabled a new bond between players and a new twist to relationships in RO.

So, what made the Baby Class so different? Here’s a look back at its main features.

Welcoming a New Family Member

The journey to becoming an RO family was filled with joy. When two players had already found their perfect match and were happily married in-game, they could extend their family by adopting another character! Both parents equipped their wedding rings to start the magic. Once equipped, one parent could then initiate the adoption. After confirmation from the child-to-be, a new family would be formed!

The Charm of the Baby Class

Baby characters in RO offered more than just charm. They brought unique skills that deepened the family experience. For instance, the “Mom, Dad, I love you!” skill could protect parents from death penalties, making these little adventurers a valuable part of any family. Their abilities made adventuring a more supportive atmosphere and enriched gameplay for those just joining the journey.

Beyond the Skills

Being a Baby Class meant you were visually smaller (sooo funny!), adding an extra layer of cuteness to all your adventures. A favorite benefit was the ability for Baby characters to share experience with both of their parents! This transformed the often-grindy journey of leveling into a delightful family endeavor, making every monster defeated and  quest completed a shared experience that created a spirit of collaboration and growth.

The Baby Class was a heartwarming cornerstone of the RO community which truly showed that our adventures were about building relationships and creating lasting memories.
This unique feature truly opened up a whole new realm of boundless family fun!

Thanks for reading about this unique and fun feature from Ragnarok Online…

And to all you RO parents out there, have a great day!
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Other Events at Gravity…

Ragnarok Online:

* How to Train Your Dragon Collab is Still Live!
* Earn Fun Prizes and Exchange for Special items with Kachua Secret Key and Mileage Coupon!
and much more…

https://renewal.playragnarok.com/news/newslist.aspx#n4409


Ragnarok M Eternal Love

* Enter to win prizes with July Poring Lucky Star!
https://discord.com/channels/1047035154734002217/1357676801580732421/1397597211629715496

* Child’s Treasure, Selected Enchantment Gift Box, and Memory Crystal Core Supply Giftbox Are On Now!
https://na.ragnaroketernallove.com/

 

 

 

 

 
 

Celebrate World Emoji Day!

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Happy World Emoji Day!

We’re diving into the delightful world of digital expression as we celebrate World Emoji Day today, and what better way to do it than by looking back at the iconic emojis that helped us express ourselves in Ragnarok Online!

According to Wikipedia, World Emoji Day was created on July 17, 2014, by Jeremy Burge, the founder of Emojipedia—a popular site for searching for emojis.

Now, if you’ve been around the block a few times, you know that in-game emotes aren’t technically the same as the emojis we use on our phones today.  But let’s be honest with ourselves — those charming, custom-made RO icons were our original emojis, plain and simple.

Long before the iPhone even launched and kicked off the global emoji craze, Ragnarok Online players were already masters of emotional shorthand.  We used those expressive little faces to perfectly convey everything from a triumphant “GG” after a hard-fought battle to a slightly frustrated “AFK!” when duty called.  They weren’t just cute distractions they were little magical bubbles that helped us build friendships, spark rivalries, and made RO feel even more alive.

Want to take a trip down memory lane and rediscover some of those classic expressions or learn about the ones you might have missed?

There’s a great guide to all the in-game emotes in Ragnarok Online at iRO Wiki right here: https://irowiki.org/wiki/Emotes

Have fun and enjoy World Emoji Day!

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Hangin’ with Gravity — Special Interview (July 11)

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We recently caught up with creative project manager, Mace Trahan, to reflect on the legacy of the classic MMORPG from Gravity, Requiem. They share insights into the game’s origins, its evolution over the years, and the unique features that have set it apart in the MMO landscape. Join us as we explore the stories and milestones that have shaped the unforgettable world of Ethergia.

Mace Trahan is a project manager here at Gravity Interactive.
He has been on many creative projects from Ragnarok Online, Ragnarok Origin, Ragnarok The Lost Memories, Dragon Saga, Generation Zombie, Ragnarok Begins, Requiem: Desiderium Mortis, as well as other project across Gravity properties.

What would you say are some of the most unique features that set Requiem apart from other MMORPGs at the time of its launch?

Mace Trahan: Requiem began as an ambitious project to create a dark, mature MMORPG that stood apart from the standard western fantasy titles dominating the mid-2000s. The unique twist of Requiem was the desire to blend horror elements into traditional MMO mechanics. This unique take offered players a world with different challenges and emotional journeys. It was very unique at the time!

Requiem started off in 2008, was followed by Memento Mori, Bloodymare, and finally Desiderium Mortis which was more of a rebirth with some original tweaks to create a unique experience.

The gore system was one of the first to feature graphic dismemberments and mature visuals. This type of approach appealed to fans of horror, body modification, and dark fantasy themes. Another key feature was the DNA system which allowed for deep character customization and a more tailored play style.

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How did the player base evolve over time? Are there any memorable milestones in terms of player counts or community achievements?

Mace Trahan: Requiem definitely captured the attention of gamers looking for a diversion from the typical Tolkien-based fantasy gaming of dwarves, elves, wizards, and fairies. The first year saw significant growth with over 100,000 players in the first year. Many players were also drawn to the large scale PVP tournaments and community-driven events.

 

The positive response initially was a surprise to some insiders who were skeptical of the horror gaming angle but over the years there have been many titles released in the industry which have dipped into that more mature, horrific themed content and narrative.

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Were there any particular challenges or surprises during the development or live operation of the game that stand out to you?

Mace Trahan: Delivering a horror game with mature content was definitely a challenge as the game needed to also appeal to a broader audience to encourage growth. One factor which remains difficult for any development team is adapting to evolving player expectations which is certainly true for Requiem. As new players came in there was always a consideration to make it welcoming to them without ignoring our long-time fans.

 

Thank you for joining us. Would you like to make any final comments?

Mace Trahan:  When we relaunched, with Desiderium Mortis, one of the quotes from the community that really got people excited was from reddit.

“I remember being absolutely OBSESSED WITH this game omg”

 

<laughs> That was great! I think we all know the feeling of when a game really gets its hooks into you and starts kind of feeling like a living, breathing world. When we saw that post we knew the fans were still there and really wanted to play again.

 

It all starts with the fans in mind. Naturally, there are things can and can’t be done, but giving players a fun world to explore is at the core. Requiem has always been a community driven game. Concepts for refinements with classes,dungeons, and seasonal events have all been driven by the fans. We are grateful to them for their continued support and attention for so many years! Thank you!!