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	<title>Comments on: Ragnarok 2 : Looking Forward</title>
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	<link>https://blog.warpportal.com/?p=4263</link>
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	<lastBuildDate>Wed, 13 Nov 2013 20:03:07 +0000</lastBuildDate>
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		<title>By: MaverickHunterX</title>
		<link>https://blog.warpportal.com/?p=4263&#038;cpage=1#comment-6447</link>
		<dc:creator><![CDATA[MaverickHunterX]]></dc:creator>
		<pubDate>Mon, 01 Jul 2013 19:22:05 +0000</pubDate>
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		<description><![CDATA[Ok, First things First.

Remove this entire linear system of quests and battle and open the entire world map for players explore and grind any monsters that they want in the game like ragnarok 1 was.

Add novices.

Add a &#039;adventurers training ground&#039; camp.

Add a true card system that allows players to think what card is better to a specific build like ragnarok 1 did.

Add elemental damage and elemental resistance.

Add a totally new and revamped original sound track to almost all the fields and maps because ro2 musics are annoying, specifically prontera&#039;s one. one that is fine is the gtb ost.

Add a system that improve the graphics, not only anti-aliasing.

After this we may talk later.]]></description>
		<content:encoded><![CDATA[<p>Ok, First things First.</p>
<p>Remove this entire linear system of quests and battle and open the entire world map for players explore and grind any monsters that they want in the game like ragnarok 1 was.</p>
<p>Add novices.</p>
<p>Add a &#8216;adventurers training ground&#8217; camp.</p>
<p>Add a true card system that allows players to think what card is better to a specific build like ragnarok 1 did.</p>
<p>Add elemental damage and elemental resistance.</p>
<p>Add a totally new and revamped original sound track to almost all the fields and maps because ro2 musics are annoying, specifically prontera&#8217;s one. one that is fine is the gtb ost.</p>
<p>Add a system that improve the graphics, not only anti-aliasing.</p>
<p>After this we may talk later.</p>
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		<title>By: Sou</title>
		<link>https://blog.warpportal.com/?p=4263&#038;cpage=1#comment-6436</link>
		<dc:creator><![CDATA[Sou]]></dc:creator>
		<pubDate>Sat, 29 Jun 2013 13:44:14 +0000</pubDate>
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		<description><![CDATA[There is a world I would love to live in. The world just like in ro1:


Smaller, but more of them: Maps!
More details on smaller maps, more buildings with more details (at least interesting shapes). More smaller details (just look at ro1 details, for example Payon: small map, yet lots of trees, buildings, small objects, the shape of the ground is not flat. 

Less space - more objects! It is cozy like that, just like in real world. Everywhere where you look, you see something interesting.

I like ro2 Alberta. Lots of buildings, narrow streets, lots of details. When you look in front of you, you see buildings and objects, not blue sky (which is beautiful, of course, but also lonely and empty).

I like some parts of ro2 payon, the ground is not so flat, and you don&#039;t have this feeling of emptiness.

Thank you for your work! And good luck!

Sou]]></description>
		<content:encoded><![CDATA[<p>There is a world I would love to live in. The world just like in ro1:</p>
<p>Smaller, but more of them: Maps!<br />
More details on smaller maps, more buildings with more details (at least interesting shapes). More smaller details (just look at ro1 details, for example Payon: small map, yet lots of trees, buildings, small objects, the shape of the ground is not flat. </p>
<p>Less space &#8211; more objects! It is cozy like that, just like in real world. Everywhere where you look, you see something interesting.</p>
<p>I like ro2 Alberta. Lots of buildings, narrow streets, lots of details. When you look in front of you, you see buildings and objects, not blue sky (which is beautiful, of course, but also lonely and empty).</p>
<p>I like some parts of ro2 payon, the ground is not so flat, and you don&#8217;t have this feeling of emptiness.</p>
<p>Thank you for your work! And good luck!</p>
<p>Sou</p>
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